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There are several examples of unused assets within most Ao Oni versions. Sometimes these materials are present in one version, but removed within the next.

Graphical Materials[]

Numerous unused graphical materials exist in Ao Oni.

Some of the unused assets appear to predate even version 1.1 due to Ryota appearing in them, suggesting that they possibly could've been used in the pre-alpha stage of Ao Oni's development cycle or simply being scrapped before ever being implemented at all.

Examples[]

Audio Materials[]

A small number of audio tracks and sound effects exist in Ao Oni games. Most of these are simply Files from previous versions carried over to newer ones, but Version 1.1 had two unused audio tracks.

Version 1's Unused Tracks[]

BGM0088.ogg
saiv.mid

The background music, "BGM0088.ogg," was also used in another popular RPG Maker game, Ib. Most likely stock music for RPG Maker.

Bikkuri.wav

The sound effect, "bikkuri.wav," is used only in Version 1.1 when the player discovers Ryota's dead body in the bathtub, but in future versions it was removed. The sound was taken from the visual novel Higurashi no Naku Koro Ni, which is in some ways similar to Ao Oni.

Gameplay Materials[]

Not many things exist in Ao Oni's files that are unused, at least in the field of gameplay. An obvious unused portion is the fact that the characters have all had HP (Hit Points) and MP (Magic Points) since Version 1.1. This is because the game was created in RPG Maker XP, hence all characters have RPG stats. In Version 1.1 to Version 3.0, the menu screen also had such options as "Skills," "Equip" and "Status" which were removed in later versions.

One gameplay mechanic used in Version 1.1, that was taken out in later versions, is the amount of damage that will pop-up whenever the oni touches the player. This is due to the "battler_attachment" script which sets the function "self.battler.damage_pop" to "true" in Version 1.1. In future versions, it is set to "false."

Also in Version 1.1, there is one item in the game's data that was never used, the scissors (はさみ hasami?). It seems the player would find this item after Kazuya attaches the rope ladder to climb down into the underground tunnel, and during the time where Hiroshi and Megumi is heading toward the exit. The scissors were used to cut down the ladder in the final segment of the game. However, it was never implemented, and instead, they just drop the ladder down.

An oni[]

Perhaps one of the most interesting scrapped things was an unused oni design meant to appear in Version 5.2. According to a 2009 blog post by noprops, this oni was scrapped due to difficulty in animating a natural walk cycle for it. The oni was seemingly not finished enough to even have left over graphics in the game. It's unknown what it's ability would've been but it was likely replaced by the Roach Oni.

Botsu oni

Gif of the Oni that was attached to the blog post.

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